Ender’s Game

Categories: Movies Date: 21 November, 2013


Work done on Ender’s game during the conceptual and production phase in 2011.

I worked on this Project under the Direction of Gavin Hood, the movie was productions designed by Ben Procter and Sean Hayworth . A big part of the challenge on that project was to define the formic architecture and shape language. Using 3DS max, I was able to find a fresh new approach to designing without falling into the usual pitfall of Alien landscapes designs. The dedication and passion of the director, Gavin Hood, allowed us to truly dive in that project full speed and thanks to that, we were able with the team to embed complex ideas into some of the designs which is sometimes a rare thing to do under tight timelines.

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Ender’s Game

Sets, vehicles work for Ender's game...


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  • Stephanie Peterman

    I like your work. I don’t know where you’re based, but if you’re in the LA area, my cousin Paul is going to be making a steampunk-style car, and he’s asked me to design the interior. I’m excited about the prospect. 🙂

    • Hi Stephanie, yes I am based in L.A. would love to see images of the car. D

  • Jakub Kowalczyk

    Indescribable amount of kickass work, both LOVED the planet from Prometheus and Formics technology. So odd and realistic at the same time! I think they replaced the car during Ender’s doubt scene ^^ Best of wishes!

  • Roger

    I wish I could live another 10 years….just to see what else you will do. It’s amazing!!! Ca frolle le geni! I am so proud.

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